![]() ![]() ![]() In Wildspace, when you move from one area with air to an area without it, you take an envelope of breathable air with you. Luckily, if you're thrown overboard from your spelljamming ship or some cranky giff stuffs you into a rocket and launches you into the cosmos, you have a small window of time to find some fresh air-one minute, to be precise. That's problematic if you're like most folks. To help you in this endeavor, we've put together this handy guide that details unique dangers in Wildspace and how to build around them.Īs more information on Spelljammer: Adventures in Space rolls out, check back here for additional tips to surviving Wildspace!įor a limited time, D&D Beyond users can claim the introductory adventure series Spelljammer Academy at no cost. The adventures will take you from 1st to 5th level and are a great lead-in for Light of Xaryxis, the adventure included in Spelljammer: Adventures in Space.įun fact: You can't breathe in Wildspace. Suit up, recruit! The stars, an asteroid city, and even space clowns await you in Spelljammer: Adventures in Space! To survive your journey into the cosmos, you'll need to create a character that's as resilient as they are brave. ![]()
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